UNIVERSITY OF WESTMINSTER, HARROW
©CHITRA PALIANDI 2016
WHY DON'T YOU WATCH US PLAY THE PERFECT CIRCLE?
On the 8th of November 2016 we had a conditional design workshop. We had 4 exercises to complete by the end of the day in a group of 4. The exercises came from a website called https://www.conditionaldesign.org. From reading the website, the whole point of these workshops is so that you can play with triangle based 3D structures as opposed to rectangular based 3D structures. Carry on reading down to see how my group and I got along with these tasks that were given to us.
The first exercise is called The Perfect Circle
RULES: End each turn with a perfect circle which is larger than the previous one. Each person must take 60 seconds to take their turn. Finish when you reach the end of the page.

At the beginning of the exercise, I found that everyone was being very cautious and careful with drawing the perfect circle but the bigger the circle got the more the circle became " imperfect ".
THE PERFECT CIRCLE EXERCISE EXAMPLE!
HATCHING EXERCISE EXAMPLE!
THE BEACH EXERCISE EXAMPLE!
FLUXFOLD EXERCISE EXAMPLE!
THE PERFECT CIRCLE
STAGE 1
STAGE 2
FINAL RESULT!
HATCHING
WATCH THE VIDEO TO SEE US HATCHING?
RULES: Draw a straight line
1. The line must connect two dots.
2. The angle of the line must be within the following range: 0 to
45 degrees for the black lines, 45 to 90 degrees for the blue lines, 90 to 135 degrees for the red lines, 135 to 180 degrees for the green lines.
3. Connect the line to an existing line if possible.
4. Draw the shortest possible line from your starting point. If you enclose an area (a plane surrounded
by lines) then hatch it with lines parallel to the line you enclosed the area with. The enclosed area may not contain unconnected dots or open ended lines.Place a dot. The position of the dot is not further away than 10 cm from other dots and not inside the convex hull of all dots.
I enjoyed this particular workshop very, in fact it was my favourite. At the start we found it difficult to understand but as it went along the better it got. Also the end result of the design turned out to be amazing and better that what we thought it would be.
STAGE 1
STAGE 2
FINAL RESULT!
THE BEACH
ON TO THE LEFT IS A VIDEO OF US DOING THE EXERCISE!
This task was more about time and what we could do in 5 minutes. As a group it felt more like a competition of who's going to fill in the gap the most. I felt like it was a game about mentality.

RULES:
Instructions
Each turn, and the most empty space on the paper and place a dot in the middle of it. Do this as quickly as you can in 5 minutes.
STAGE 1
STAGE 2
FINAL RESULT!
FLUXFOLD
WHY DON'T YOU WATCH THE LAST WORKSHOP?
This was the final workshop that we had left to do out of the 4. At first we found it difficult to understand but once we re read the instruction we finally understood what we had to do.

Tasks Performed the First Turn by Each Participant
1. Lift your corner of the paper from the table and bring it to any place on the paper so that one other corner must be lifted too.
2. While keeping the corner at its position, press the paper at and make a fold.
3. Unfold the paper again to its standard position.
4. Place a dot somewhere on your fold.
Tasks Performed All Following Turns by Each Participant
Folding the paper
1. Bring your corner of the paper to the end of the line drawn by the participant on your right.
2. If that participant has only placed a dot, bring your corner to that dot.
3. While keeping the corner at its position, press the paper at and make a fold.
4. Unfold the paper again to its standard position.
5. If the fold is almost parallel to the edge of the paper, place some small dots at the ends of the fold, so
to clearly mark it as your fold.
Draw a straight line
1. Start your line at the end of your last drawn line.
2. Your line should always follow a fold.
3. Your line may cross other lines but it may not be on top of other lines.
4. The end of your line should always be where one of your own folds crosses a fold by someone else.
STAGE 1
STAGE 2
FINAL RESULT!
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